11 #include "RPBaseRenderer.h" 12 #include "cores/RetroPlayer/process/RPProcessInfo.h" 14 #include "system_gl.h" 31 std::shared_ptr<IRenderBufferPool> bufferPool)
override;
40 std::shared_ptr<IRenderBufferPool> bufferPool);
44 bool Supports(RENDERFEATURE feature)
const override;
45 SCALINGMETHOD GetDefaultScalingMethod()
const override {
return SCALINGMETHOD::NEAREST; }
47 static bool SupportsScalingMethod(SCALINGMETHOD method);
63 void RenderInternal(
bool clear, uint8_t alpha)
override;
64 void FlushInternal()
override;
69 void ClearBackBuffer();
79 virtual void Render(uint8_t alpha);
82 GLuint m_mainVertexVBO;
83 GLuint m_mainIndexVBO;
85 GLuint m_blackbarsVAO;
86 GLuint m_blackbarsVertexVBO;
88 GLenum m_textureTarget = GL_TEXTURE_2D;
89 float m_clearColour = 0.0f;
RenderBufferPoolVector CreateBufferPools(CRenderContext &context) override
Create buffer pools to manager buffers.
Definition: RPRendererOpenGL.cpp:37
CRPBaseRenderer * CreateRenderer(const CRenderSettings &settings, CRenderContext &context, std::shared_ptr< IRenderBufferPool > bufferPool) override
Create a renderer.
Definition: RPRendererOpenGL.cpp:29
Definition: RPRendererOpenGL.h:50
Definition: AudioDecoder.h:18
Rendering factory.
Definition: RPProcessInfo.h:46
Definition: RenderContext.h:43
Definition: settings.py:1
Definition: RPRendererOpenGL.h:55
Definition: RPRendererOpenGL.h:22
std::string RenderSystemName() const override
Get a description name of the rendering system.
Definition: RPRendererOpenGL.cpp:24
Definition: RPBaseRenderer.h:32
Definition: RenderSettings.h:17
Definition: RPRendererOpenGL.h:35