11 #include "rendering/dx/DeviceResources.h" 12 #include "utils/CharsetConverter.h" 23 struct App : winrt::implements<App, winrt::Windows::ApplicationModel::Core::IFrameworkViewSource, winrt::Windows::ApplicationModel::Core::IFrameworkView>
26 winrt::Windows::ApplicationModel::Core::IFrameworkView CreateView()
31 void Initialize(
const winrt::Windows::ApplicationModel::Core::CoreApplicationView&);
32 void SetWindow(
const winrt::Windows::UI::Core::CoreWindow&);
33 void Load(
const winrt::hstring& entryPoint);
39 void OnActivated(
const winrt::Windows::ApplicationModel::Core::CoreApplicationView&,
const winrt::Windows::ApplicationModel::Activation::IActivatedEventArgs&);
40 void OnSuspending(
const winrt::Windows::Foundation::IInspectable&,
const winrt::Windows::ApplicationModel::SuspendingEventArgs&);
41 void OnResuming(
const winrt::Windows::Foundation::IInspectable&,
const winrt::Windows::Foundation::IInspectable&);
44 std::vector<char*> m_argv;
Definition: XBMC_keyboard.h:39
Definition: AudioDecoder.h:18