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| CActiveAESound (const std::string &filename, CActiveAE *ae) |
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void | Play () override |
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void | Stop () override |
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bool | IsPlaying () override |
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void | SetChannel (AEChannel channel) override |
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AEChannel | GetChannel () override |
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void | SetVolume (float volume) override |
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float | GetVolume () override |
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uint8_t ** | InitSound (bool orig, SampleConfig config, int nb_samples) |
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bool | StoreSound (bool orig, uint8_t **buffer, int samples, int linesize) |
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CSoundPacket * | GetSound (bool orig) |
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bool | IsConverted () |
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void | SetConverted (bool state) |
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bool | Prepare () |
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void | Finish () |
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int | GetChunkSize () |
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int | GetFileSize () |
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bool | IsSeekPossible () |
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static int | Read (void *h, uint8_t *buf, int size) |
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static int64_t | Seek (void *h, int64_t pos, int whence) |
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CActiveAE * | m_activeAE |
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std::string | m_filename |
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XFILE::CFile * | m_pFile |
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bool | m_isSeekPossible |
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int | m_fileSize |
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float | m_volume = 1.0f |
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AEChannel | m_channel = AE_CH_NULL |
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CSoundPacket * | m_orig_sound |
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CSoundPacket * | m_dst_sound |
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bool | m_isConverted |
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| IAESound (const std::string &filename) |
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◆ IsPlaying()
bool CActiveAESound::IsPlaying |
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The documentation for this class was generated from the following files:
- xbmc/cores/AudioEngine/Engines/ActiveAE/ActiveAESound.h
- xbmc/cores/AudioEngine/Engines/ActiveAE/ActiveAESound.cpp