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bool | Create (const std::wstring &vertexFile, D3D11_INPUT_ELEMENT_DESC *vertexLayout, unsigned int vertexLayoutSize) |
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bool | Create (const void *code, size_t codeLength, D3D11_INPUT_ELEMENT_DESC *vertexLayout, unsigned int vertexLayoutSize) |
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void | ReleaseShader () |
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void | BindShader () |
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void | UnbindShader () |
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void | Release () |
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bool | IsInited () |
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void | OnDestroyDevice (bool fatal) override |
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void | OnCreateDevice () override |
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void | Register () |
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void | Unregister () |
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bool | m_bRegistered = false |
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The documentation for this class was generated from the following files: