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| bool | Create (const std::wstring &vertexFile, D3D11_INPUT_ELEMENT_DESC *vertexLayout, unsigned int vertexLayoutSize) | 
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| bool | Create (const void *code, size_t codeLength, D3D11_INPUT_ELEMENT_DESC *vertexLayout, unsigned int vertexLayoutSize) | 
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| void | ReleaseShader () | 
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| void | BindShader () | 
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| void | UnbindShader () | 
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| void | Release () | 
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| bool | IsInited () | 
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| void | OnDestroyDevice (bool fatal) override | 
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| void | OnCreateDevice () override | 
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| void | Register () | 
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| void | Unregister () | 
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| bool | m_bRegistered = false | 
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The documentation for this class was generated from the following files: