kodi
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Convenience wrapper for stack-allocated EGL attribute arrays. More...
#include <EGLUtils.h>
Classes | |
struct | EGLAttribute |
Public Member Functions | |
void | Add (std::initializer_list< EGLAttribute > const &attributes) |
Add multiple attributes. More... | |
void | Add (EGLAttribute const &attribute) |
Add one attribute. More... | |
EGLint const * | Get () const |
int | Size () const |
Convenience wrapper for stack-allocated EGL attribute arrays.
The wrapper makes sure that the key/value pairs are always written in actual pairs, that the array is always terminated with EGL_NONE, and that the bounds of the array are not exceeded (checked on runtime).
AttributeCount | maximum number of attributes that can be added. Determines the size of the storage array. |
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inline |
Add multiple attributes.
The array is automatically terminated with EGL_NONE
std::out_of_range | if more than AttributeCount attributes are added in total |
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inline |
Add one attribute.
The array is automatically terminated with EGL_NONE
std::out_of_range | if more than AttributeCount attributes are added in total |