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This is the complete list of members for CGLShader, including all inherited members.
CGLShader(const char *shader, const std::string &prefix) (defined in CGLShader) | CGLShader | |
CGLShader(const char *vshader, const char *fshader, const std::string &prefix) (defined in CGLShader) | CGLShader | |
CGLSLShaderProgram() (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | |
CGLSLShaderProgram(const std::string &vert, const std::string &frag) (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | |
CompileAndLink() override (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | virtual |
CShaderProgram()=default (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | |
Disable() override (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | virtual |
Enable() override (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | virtual |
Free() (defined in CGLShader) | CGLShader | |
GetClipXFactor() (defined in CGLShader) | CGLShader | inline |
GetClipXOffset() (defined in CGLShader) | CGLShader | inline |
GetClipYFactor() (defined in CGLShader) | CGLShader | inline |
GetClipYOffset() (defined in CGLShader) | CGLShader | inline |
GetColLoc() (defined in CGLShader) | CGLShader | inline |
GetCord0Loc() (defined in CGLShader) | CGLShader | inline |
GetCord1Loc() (defined in CGLShader) | CGLShader | inline |
GetMatrixLoc() (defined in CGLShader) | CGLShader | inline |
GetModelLoc() (defined in CGLShader) | CGLShader | inline |
GetPosLoc() (defined in CGLShader) | CGLShader | inline |
GetShaderClipLoc() (defined in CGLShader) | CGLShader | inline |
GetShaderCoordStepLoc() (defined in CGLShader) | CGLShader | inline |
GetUniColLoc() (defined in CGLShader) | CGLShader | inline |
HardwareClipIsPossible() (defined in CGLShader) | CGLShader | inline |
m_clipPossible (defined in CGLShader) | CGLShader | protected |
m_clipXFactor (defined in CGLShader) | CGLShader | protected |
m_clipXOffset (defined in CGLShader) | CGLShader | protected |
m_clipYFactor (defined in CGLShader) | CGLShader | protected |
m_clipYOffset (defined in CGLShader) | CGLShader | protected |
m_hCol (defined in CGLShader) | CGLShader | protected |
m_hCoordStep (defined in CGLShader) | CGLShader | protected |
m_hCord0 (defined in CGLShader) | CGLShader | protected |
m_hCord1 (defined in CGLShader) | CGLShader | protected |
m_hMatrix (defined in CGLShader) | CGLShader | protected |
m_hModel (defined in CGLShader) | CGLShader | protected |
m_hPos (defined in CGLShader) | CGLShader | protected |
m_hProj (defined in CGLShader) | CGLShader | protected |
m_hShaderClip (defined in CGLShader) | CGLShader | protected |
m_hTex0 (defined in CGLShader) | CGLShader | protected |
m_hTex1 (defined in CGLShader) | CGLShader | protected |
m_hUniCol (defined in CGLShader) | CGLShader | protected |
m_lastProgram (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | protected |
m_model (defined in CGLShader) | CGLShader | protected |
m_ok (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | protected |
m_pFP (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | protected |
m_proj (defined in CGLShader) | CGLShader | protected |
m_pVP (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | protected |
m_shaderProgram (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | protected |
m_validated (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | protected |
OK() const (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | inline |
OnCompiledAndLinked() override (defined in CGLShader) | CGLShader | virtual |
OnDisabled() (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | inlinevirtual |
OnEnabled() override (defined in CGLShader) | CGLShader | virtual |
PixelShader() (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | inline |
ProgramHandle() (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | inlinevirtual |
VertexShader() (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | inline |
~CGLSLShaderProgram() override (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | |
~CShaderProgram() (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | inlinevirtual |