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This is the complete list of members for CGLShader, including all inherited members.
| CGLShader(const char *shader, const std::string &prefix) (defined in CGLShader) | CGLShader | |
| CGLShader(const char *vshader, const char *fshader, const std::string &prefix) (defined in CGLShader) | CGLShader | |
| CGLSLShaderProgram() (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | |
| CGLSLShaderProgram(const std::string &vert, const std::string &frag) (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | |
| CompileAndLink() override (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | virtual | 
| CShaderProgram()=default (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | |
| Disable() override (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | virtual | 
| Enable() override (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | virtual | 
| Free() (defined in CGLShader) | CGLShader | |
| GetClipXFactor() (defined in CGLShader) | CGLShader | inline | 
| GetClipXOffset() (defined in CGLShader) | CGLShader | inline | 
| GetClipYFactor() (defined in CGLShader) | CGLShader | inline | 
| GetClipYOffset() (defined in CGLShader) | CGLShader | inline | 
| GetColLoc() (defined in CGLShader) | CGLShader | inline | 
| GetCord0Loc() (defined in CGLShader) | CGLShader | inline | 
| GetCord1Loc() (defined in CGLShader) | CGLShader | inline | 
| GetMatrixLoc() (defined in CGLShader) | CGLShader | inline | 
| GetModelLoc() (defined in CGLShader) | CGLShader | inline | 
| GetPosLoc() (defined in CGLShader) | CGLShader | inline | 
| GetShaderClipLoc() (defined in CGLShader) | CGLShader | inline | 
| GetShaderCoordStepLoc() (defined in CGLShader) | CGLShader | inline | 
| GetUniColLoc() (defined in CGLShader) | CGLShader | inline | 
| HardwareClipIsPossible() (defined in CGLShader) | CGLShader | inline | 
| m_clipPossible (defined in CGLShader) | CGLShader | protected | 
| m_clipXFactor (defined in CGLShader) | CGLShader | protected | 
| m_clipXOffset (defined in CGLShader) | CGLShader | protected | 
| m_clipYFactor (defined in CGLShader) | CGLShader | protected | 
| m_clipYOffset (defined in CGLShader) | CGLShader | protected | 
| m_hCol (defined in CGLShader) | CGLShader | protected | 
| m_hCoordStep (defined in CGLShader) | CGLShader | protected | 
| m_hCord0 (defined in CGLShader) | CGLShader | protected | 
| m_hCord1 (defined in CGLShader) | CGLShader | protected | 
| m_hMatrix (defined in CGLShader) | CGLShader | protected | 
| m_hModel (defined in CGLShader) | CGLShader | protected | 
| m_hPos (defined in CGLShader) | CGLShader | protected | 
| m_hProj (defined in CGLShader) | CGLShader | protected | 
| m_hShaderClip (defined in CGLShader) | CGLShader | protected | 
| m_hTex0 (defined in CGLShader) | CGLShader | protected | 
| m_hTex1 (defined in CGLShader) | CGLShader | protected | 
| m_hUniCol (defined in CGLShader) | CGLShader | protected | 
| m_lastProgram (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | protected | 
| m_model (defined in CGLShader) | CGLShader | protected | 
| m_ok (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | protected | 
| m_pFP (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | protected | 
| m_proj (defined in CGLShader) | CGLShader | protected | 
| m_pVP (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | protected | 
| m_shaderProgram (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | protected | 
| m_validated (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | protected | 
| OK() const (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | inline | 
| OnCompiledAndLinked() override (defined in CGLShader) | CGLShader | virtual | 
| OnDisabled() (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | inlinevirtual | 
| OnEnabled() override (defined in CGLShader) | CGLShader | virtual | 
| PixelShader() (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | inline | 
| ProgramHandle() (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | inlinevirtual | 
| VertexShader() (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | inline | 
| ~CGLSLShaderProgram() override (defined in Shaders::CGLSLShaderProgram) | Shaders::CGLSLShaderProgram | |
| ~CShaderProgram() (defined in Shaders::CShaderProgram) | Shaders::CShaderProgram | inlinevirtual | 
 1.8.13
 1.8.13