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CGUIShaderDX Member List

This is the complete list of members for CGUIShaderDX, including all inherited members.

ApplyStateBlock(void) (defined in CGUIShaderDX)CGUIShaderDX
Begin(unsigned int flags) (defined in CGUIShaderDX)CGUIShaderDX
CGUIShaderDX() (defined in CGUIShaderDX)CGUIShaderDX
Draw(unsigned int vertexCount, unsigned int startVertex) (defined in CGUIShaderDX)CGUIShaderDX
DrawIndexed(unsigned int indexCount, unsigned int startIndex, unsigned int startVertex) (defined in CGUIShaderDX)CGUIShaderDX
DrawQuad(Vertex &v1, Vertex &v2, Vertex &v3, Vertex &v4) (defined in CGUIShaderDX)CGUIShaderDX
End(void) (defined in CGUIShaderDX)CGUIShaderDX
GetClipXFactor(void) const (defined in CGUIShaderDX)CGUIShaderDXinline
GetClipXOffset(void) const (defined in CGUIShaderDX)CGUIShaderDXinline
GetClipYFactor(void) const (defined in CGUIShaderDX)CGUIShaderDXinline
GetClipYOffset(void) const (defined in CGUIShaderDX)CGUIShaderDXinline
GetProjection() const (defined in CGUIShaderDX)CGUIShaderDXinline
GetView() const (defined in CGUIShaderDX)CGUIShaderDXinline
GetWorld() const (defined in CGUIShaderDX)CGUIShaderDXinline
GetWVP(DirectX::XMMATRIX &w, DirectX::XMMATRIX &v, DirectX::XMMATRIX &p) (defined in CGUIShaderDX)CGUIShaderDXinline
HardwareClipIsPossible(void) const (defined in CGUIShaderDX)CGUIShaderDXinline
Initialize() (defined in CGUIShaderDX)CGUIShaderDX
operator delete(void *ptr) (defined in CGUIShaderDX)CGUIShaderDXinline
operator new(size_t size) (defined in CGUIShaderDX)CGUIShaderDXinline
Project(float &x, float &y, float &z) (defined in CGUIShaderDX)CGUIShaderDX
RestoreBuffers(void) (defined in CGUIShaderDX)CGUIShaderDX
SetProjection(const DirectX::XMMATRIX &value) (defined in CGUIShaderDX)CGUIShaderDX
SetShaderViews(unsigned int numViews, ID3D11ShaderResourceView **views) (defined in CGUIShaderDX)CGUIShaderDX
SetView(const DirectX::XMMATRIX &value) (defined in CGUIShaderDX)CGUIShaderDX
SetViewPort(D3D11_VIEWPORT viewPort) (defined in CGUIShaderDX)CGUIShaderDX
SetWorld(const DirectX::XMMATRIX &value) (defined in CGUIShaderDX)CGUIShaderDX
SetWVP(const DirectX::XMMATRIX &w, const DirectX::XMMATRIX &v, const DirectX::XMMATRIX &p) (defined in CGUIShaderDX)CGUIShaderDX
~CGUIShaderDX() (defined in CGUIShaderDX)CGUIShaderDX