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kodi
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Image loader job class. More...
#include <GUILargeTextureManager.h>


Public Member Functions | |
| CImageLoader (const std::string &path, const bool useCache) | |
| bool | DoWork () override |
| Work function that loads in a particular image. | |
Public Member Functions inherited from CJob | |
| virtual | ~CJob ()=default |
| Destructor for job objects. More... | |
| virtual const char * | GetType () const |
| Function that returns the type of job. More... | |
| virtual bool | operator== (const CJob *job) const |
| virtual bool | ShouldCancel (unsigned int progress, unsigned int total) const |
| Function for longer jobs to report progress and check whether they have been cancelled. More... | |
Public Attributes | |
| bool | m_use_cache |
| Whether or not to use any caching with this image. | |
| std::string | m_path |
| path of image to load | |
| std::unique_ptr< CTexture > | m_texture |
| Texture object to load the image into. More... | |
Additional Inherited Members | |
Public Types inherited from CJob | |
| enum | PRIORITY { PRIORITY_LOW_PAUSABLE = 0, PRIORITY_LOW, PRIORITY_NORMAL, PRIORITY_HIGH, PRIORITY_DEDICATED } |
| Priority levels for jobs, specified by clients when adding jobs to the CJobManager. More... | |
Image loader job class.
, Used by the CGUILargeTextureManager to perform asynchronous loading of textures.
| std::unique_ptr<CTexture> CImageLoader::m_texture |
Texture object to load the image into.
1.8.13