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| CTextureMap (const std::string &textureName, int width, int height, int loops) |
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void | Add (std::unique_ptr< CTexture > texture, int delay) |
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bool | Release () |
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const std::string & | GetName () const |
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const CTextureArray & | GetTexture () |
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void | Dump () const |
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uint32_t | GetMemoryUsage () const |
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void | Flush () |
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bool | IsEmpty () const |
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void | SetHeight (int height) |
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void | SetWidth (int height) |
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CTextureArray | m_texture |
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std::string | m_textureName |
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unsigned int | m_referenceCount |
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uint32_t | m_memUsage |
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The documentation for this class was generated from the following files: