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| void | OnSettingsUnloaded () override |
| | Setting values have been unloaded. More...
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bool | Load (const std::string &file) |
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bool | Save (const std::string &file) const |
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void | Clear () |
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const std::string & | GetServerUUID () const |
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int | GetServerPort () const |
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int | GetMaximumReturnedItems () const |
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const std::string & | GetRendererUUID () const |
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int | GetRendererPort () const |
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void | SetServerUUID (const std::string &uuid) |
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void | SetServerPort (int port) |
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void | SetMaximumReturnedItems (int maximumReturnedItems) |
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void | SetRendererUUID (const std::string &uuid) |
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void | SetRendererPort (int port) |
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Public Member Functions inherited from ISettingsHandler |
| virtual bool | OnSettingsLoading () |
| | Settings loading has been initiated. More...
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| virtual void | OnSettingsLoaded () |
| | Settings have been loaded. More...
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| virtual bool | OnSettingsSaving () const |
| | Settings saving has been initiated. More...
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| virtual void | OnSettingsSaved () const |
| | Settings have been saved. More...
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| virtual void | OnSettingsCleared () |
| | Settings have been cleared. More...
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◆ OnSettingsUnloaded()
| void CUPnPSettings::OnSettingsUnloaded |
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overridevirtual |
Setting values have been unloaded.
This callback can be used to trigger uninitializing any state variables (e.g. before re-loading the settings).
Reimplemented from ISettingsHandler.
The documentation for this class was generated from the following files: