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|  | CEventButtonState (unsigned int iKeyCode, std::string mapName, std::string buttonName, float fAmount, bool isAxis, bool bRepeat, bool bUseAmount) | 
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| void | Reset () | 
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| void | SetActive () | 
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| bool | Active () const | 
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| bool | Repeat () const | 
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| int | ControllerNumber () const | 
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| bool | Axis () const | 
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| unsigned int | KeyCode () const | 
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| float | Amount () const | 
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| void | Load () | 
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| const std::string & | JoystickName () const | 
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| const std::string & | CustomControllerName () const | 
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| unsigned int | m_iKeyCode | 
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| unsigned short | m_iControllerNumber | 
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| std::string | m_buttonName | 
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| std::string | m_mapName | 
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| std::string | m_joystickName | 
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| std::string | m_customControllerName | 
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| float | m_fAmount | 
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| bool | m_bUseAmount | 
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| bool | m_bRepeat | 
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| bool | m_bActive | 
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| bool | m_bAxis | 
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| std::chrono::time_point< std::chrono::steady_clock > | m_iNextRepeat | 
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The documentation for this class was generated from the following files: