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kodi
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A branch in the controller tree. More...
#include <ControllerHub.h>
Public Member Functions | |
| CControllerHub (const CControllerHub &other) | |
| CControllerHub (CControllerHub &&other)=default | |
| CControllerHub & | operator= (const CControllerHub &rhs) |
| CControllerHub & | operator= (CControllerHub &&rhs) noexcept |
| void | Clear () |
| bool | HasPorts () const |
| PortVec & | GetPorts () |
| const PortVec & | GetPorts () const |
| void | SetPorts (PortVec ports) |
| bool | IsControllerAccepted (const std::string &controllerId) const |
| bool | IsControllerAccepted (const std::string &portAddress, const std::string &controllerId) const |
| ControllerVector | GetControllers () const |
| void | GetControllers (ControllerVector &controllers) const |
| const CPortNode & | GetPort (const std::string &address) const |
| void | GetInputPorts (std::vector< std::string > &inputPorts) const |
| Get a list of ports that accept player input. More... | |
A branch in the controller tree.
| void CControllerHub::GetInputPorts | ( | std::vector< std::string > & | inputPorts | ) | const |
Get a list of ports that accept player input.
| [out] | inputPorts | The list of input ports |
1.8.13