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virtual bool | CreateVertexBuffer (unsigned int vertCount, unsigned int vertSize) |
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virtual bool | LockVertexBuffer (void **data) |
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virtual bool | UnlockVertexBuffer () |
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virtual bool | LoadEffect (const std::string &filename, DefinesMap *defines) |
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virtual bool | Execute (const std::vector< CD3DTexture *> &targets, unsigned int vertexIndexStep) |
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virtual void | SetStepParams (unsigned stepIndex) |
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virtual bool | CreateInputLayout (D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements) |
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CD3DEffect | m_effect |
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CD3DTexture * | m_target = nullptr |
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The documentation for this class was generated from the following files:
- xbmc/cores/RetroPlayer/rendering/VideoShaders/windows/RPWinOutputShader.h
- xbmc/cores/RetroPlayer/rendering/VideoShaders/windows/RPWinOutputShader.cpp