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bool | AddSavestate (const std::string &savestatePath, const std::string &gamePath, const ISavestate &save) |
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bool | GetSavestate (const std::string &savestatePath, ISavestate &save) |
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bool | GetSavestatesNav (CFileItemList &items, const std::string &gamePath, const std::string &gameClient="") |
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std::unique_ptr< ISavestate > | RenameSavestate (const std::string &savestatePath, const std::string &label) |
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bool | DeleteSavestate (const std::string &savestatePath) |
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bool | ClearSavestatesOfGame (const std::string &gamePath, const std::string &gameClient="") |
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static std::unique_ptr< ISavestate > | AllocateSavestate () |
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static void | GetSavestateItem (const ISavestate &savestate, const std::string &savestatePath, CFileItem &item) |
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static std::string | MakeSavestatePath (const std::string &gamePath, const CDateTime &creationTime) |
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static std::string | MakeThumbnailPath (const std::string &savestatePath) |
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◆ ClearSavestatesOfGame()
bool CSavestateDatabase::ClearSavestatesOfGame |
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const std::string & |
gamePath, |
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const std::string & |
gameClient = "" |
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) |
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The documentation for this class was generated from the following files:
- xbmc/cores/RetroPlayer/savestates/SavestateDatabase.h
- xbmc/cores/RetroPlayer/savestates/SavestateDatabase.cpp