|
void | Reset () |
|
void | SetTranslation (float transX, float transY, float transZ) |
|
void | SetScaler (float scaleX, float scaleY, float centerX, float centerY) |
|
void | SetXRotation (float angle, float y, float z, float ar=1.0f) |
|
void | SetYRotation (float angle, float x, float z, float ar=1.0f) |
|
void | SetZRotation (float angle, float x, float y, float ar=1.0f) |
|
void | SetFader (float a) |
|
void | SetFader (float a, float r, float g, float b) |
|
const TransformMatrix & | operator*= (const TransformMatrix &right) |
|
TransformMatrix | operator* (const TransformMatrix &right) const |
|
void | TransformPosition (float &x, float &y, float &z) const XBMC_FORCE_INLINE |
|
void | TransformPositionUnscaled (float &x, float &y, float &z) const XBMC_FORCE_INLINE |
|
void | InverseTransformPosition (float &x, float &y) const XBMC_FORCE_INLINE |
|
float | TransformXCoord (float x, float y, float z) const XBMC_FORCE_INLINE |
|
float | TransformYCoord (float x, float y, float z) const XBMC_FORCE_INLINE |
|
float | TransformZCoord (float x, float y, float z) const XBMC_FORCE_INLINE |
|
UTILS::COLOR::Color | TransformAlpha (UTILS::COLOR::Color color) const XBMC_FORCE_INLINE |
|
UTILS::COLOR::Color | TransformColor (UTILS::COLOR::Color color) const XBMC_FORCE_INLINE |
|