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AddonProps_Game Struct Reference

Game properties. More...

#include <game.h>

Collaboration diagram for AddonProps_Game:
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Public Attributes

const char * game_client_dll_path
 The path of the game client being loaded.
 
const char ** proxy_dll_paths
 Paths to proxy DLLs used to load the game client.
 
unsigned int proxy_dll_count
 Number of proxy DLL paths provided.
 
const char ** resource_directories
 The "system" directories of the frontend. More...
 
unsigned int resource_directory_count
 Number of resource directories provided.
 
const char * profile_directory
 The writable directory of the frontend. More...
 
bool supports_vfs
 The value of the <supports_vfs> property from addon.xml.
 
const char ** extensions
 The extensions in the <extensions> property from addon.xml.
 
unsigned int extension_count
 Number of extensions provided.
 

Detailed Description

Game properties.

Not to be used outside this header.

Member Data Documentation

◆ profile_directory

const char* AddonProps_Game::profile_directory

The writable directory of the frontend.

This directory can be used to store SRAM, memory cards, high scores, etc.

◆ resource_directories

const char** AddonProps_Game::resource_directories

The "system" directories of the frontend.

These directories can be used to store system-specific ROMs such as BIOSes, configuration data, etc.


The documentation for this struct was generated from the following file: