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kodi
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Game callbacks. More...
#include <game.h>
Public Attributes | |
| KODI_HANDLE | kodiInstance |
| void(* | CloseGame )(KODI_HANDLE kodiInstance) |
| KODI_GAME_STREAM_HANDLE(* | OpenStream )(KODI_HANDLE, const struct game_stream_properties *) |
| bool(* | GetStreamBuffer )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, unsigned int, unsigned int, struct game_stream_buffer *) |
| void(* | AddStreamData )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, const struct game_stream_packet *) |
| void(* | ReleaseStreamBuffer )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, struct game_stream_buffer *) |
| void(* | CloseStream )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE) |
| game_proc_address_t(* | HwGetProcAddress )(KODI_HANDLE kodiInstance, const char *symbol) |
| bool(* | InputEvent )(KODI_HANDLE kodiInstance, const struct game_input_event *event) |
Game callbacks.
Not to be used outside this header.
1.8.13