|
| void (__stdcall ID3D11DeviceContext::*pSetShader)(ID3D11DeviceChild *pShader |
|
| void (__stdcall ID3D11DeviceContext::*pSetConstantBuffers)(uint32_t StartConstantSlot |
|
| void (__stdcall ID3D11DeviceContext::*pSetSamplers)(uint32_t Offset |
|
| void (__stdcall ID3D11DeviceContext::*pSetShaderResources)(uint32_t Offset |
|
| HRESULT (__stdcall ID3D11Device::*pCreateShader)(const void *pShaderBlob |
|
|
ID3D11ClassInstance *const * | ppClassInstances |
|
ID3D11ClassInstance *const uint32_t | NumClassInstances |
|
uint32_t | NumBuffers |
|
uint32_t ID3D11Buffer *const * | pBuffers |
|
uint32_t | NumSamplers |
|
uint32_t ID3D11SamplerState *const * | pSamplers |
|
uint32_t | NumResources |
|
uint32_t ID3D11ShaderResourceView *const * | pResources |
|
size_t | ShaderBlobSize |
|
size_t ID3D11ClassLinkage * | pClassLinkage |
|
size_t ID3D11ClassLinkage ID3D11DeviceChild ** | ppShader |
|
The documentation for this struct was generated from the following file: