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STDMETHOD() | SetResource (_In_ ID3D11ShaderResourceView *pResource) override |
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STDMETHOD() | GetResource (_Outptr_ ID3D11ShaderResourceView **ppResource) override |
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STDMETHOD() | SetResourceArray (_In_reads_(Count) ID3D11ShaderResourceView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override |
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STDMETHOD() | GetResourceArray (_Out_writes_(Count) ID3D11ShaderResourceView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override |
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The documentation for this struct was generated from the following file: