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| IUNKNOWN_IMP (SFloatVector4GlobalVariable, ID3DX11EffectVectorVariable, ID3DX11EffectVariable) |
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STDMETHOD() | SetFloatVector (_In_reads_(4) const float *pData) override |
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STDMETHOD() | GetFloatVector (_Out_writes_(4) float *pData) override |
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STDMETHOD() | SetFloatVectorArray (_In_reads_(Count *4) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override |
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STDMETHOD() | GetFloatVectorArray (_Out_writes_(Count *4) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override |
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STDMETHOD() | SetBoolVector (_In_reads_(4) const bool *pData) override |
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STDMETHOD() | SetIntVector (_In_reads_(4) const int *pData) override |
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STDMETHOD() | SetFloatVector (_In_reads_(4) const float *pData) override |
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STDMETHOD() | GetBoolVector (_Out_writes_(4) bool *pData) override |
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STDMETHOD() | GetIntVector (_Out_writes_(4) int *pData) override |
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STDMETHOD() | GetFloatVector (_Out_writes_(4) float *pData) override |
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STDMETHOD() | SetBoolVectorArray (_In_reads_(Count *4) const bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override |
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STDMETHOD() | SetIntVectorArray (_In_reads_(Count *4) const int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override |
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STDMETHOD() | SetFloatVectorArray (_In_reads_(Count *4) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override |
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STDMETHOD() | GetBoolVectorArray (_Out_writes_(Count *4) bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override |
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STDMETHOD() | GetIntVectorArray (_Out_writes_(Count *4) int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override |
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STDMETHOD() | GetFloatVectorArray (_Out_writes_(Count *4) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override |
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STDMETHOD() | SetRawValue (_In_reads_bytes_(ByteCount) const void *pData, _In_ uint32_t ByteOffset, _In_ uint32_t ByteCount) override |
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STDMETHOD() | GetRawValue (_Out_writes_bytes_(ByteCount) void *pData, _In_ uint32_t ByteOffset, _In_ uint32_t ByteCount) override |
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STDMETHOD() | GetDesc (_Out_ D3DX11_EFFECT_VARIABLE_DESC *pDesc) |
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| STDMETHOD_ (ID3DX11EffectVariable *, GetAnnotationByIndex)(_In_ uint32_t Index) |
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| STDMETHOD_ (ID3DX11EffectVariable *, GetAnnotationByName)(_In_z_ LPCSTR Name) |
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| STDMETHOD_ (ID3DX11EffectConstantBuffer *, GetParentConstantBuffer)() |
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void | DirtyVariable () |
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| STDMETHOD_ (bool, IsValid)() override |
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| STDMETHOD_ (ID3DX11EffectVariable *, GetMemberByIndex)(_In_ uint32_t Index) |
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| STDMETHOD_ (ID3DX11EffectVariable *, GetMemberByName)(_In_z_ LPCSTR Name) |
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| STDMETHOD_ (ID3DX11EffectVariable *, GetMemberBySemantic)(_In_z_ LPCSTR Semantic) |
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| STDMETHOD_ (ID3DX11EffectVariable *, GetElement)(_In_ uint32_t Index) |
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| STDMETHOD_ (ID3DX11EffectScalarVariable *, AsScalar)() |
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| STDMETHOD_ (ID3DX11EffectVectorVariable *, AsVector)() |
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| STDMETHOD_ (ID3DX11EffectMatrixVariable *, AsMatrix)() |
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| STDMETHOD_ (ID3DX11EffectStringVariable *, AsString)() |
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| STDMETHOD_ (ID3DX11EffectClassInstanceVariable *, AsClassInstance)() |
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| STDMETHOD_ (ID3DX11EffectInterfaceVariable *, AsInterface)() |
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| STDMETHOD_ (ID3DX11EffectShaderResourceVariable *, AsShaderResource)() |
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| STDMETHOD_ (ID3DX11EffectUnorderedAccessViewVariable *, AsUnorderedAccessView)() |
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| STDMETHOD_ (ID3DX11EffectRenderTargetViewVariable *, AsRenderTargetView)() |
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| STDMETHOD_ (ID3DX11EffectDepthStencilViewVariable *, AsDepthStencilView)() |
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| STDMETHOD_ (ID3DX11EffectConstantBuffer *, AsConstantBuffer)() |
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| STDMETHOD_ (ID3DX11EffectShaderVariable *, AsShader)() |
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| STDMETHOD_ (ID3DX11EffectBlendVariable *, AsBlend)() |
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| STDMETHOD_ (ID3DX11EffectDepthStencilVariable *, AsDepthStencil)() |
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| STDMETHOD_ (ID3DX11EffectRasterizerVariable *, AsRasterizer)() |
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| STDMETHOD_ (ID3DX11EffectSamplerVariable *, AsSampler)() |
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STDMETHOD() | SetRawValue (_In_reads_bytes_(Count) const void *pData, _In_ uint32_t Offset, _In_ uint32_t Count) |
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STDMETHOD() | GetRawValue (_Out_writes_(Count) void *pData, _In_ uint32_t Offset, _In_ uint32_t Count) |
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CEffect * | GetEffect () |
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uint32_t | GetTotalUnpackedSize () |
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| STDMETHOD_ (ID3DX11EffectType *, GetType)() |
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TTopLevelVariable< ID3DX11EffectVariable > * | GetTopLevelEntity () |
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bool | IsArray () |
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