Mountain
1.0.0
Simple C++ 2D Game Framework
|
This is the complete list of members for Mountain::ParticleSystemModules::Base, including all inherited members.
Base()=default (defined in Mountain::ParticleSystemModules::Base) | Mountain::ParticleSystemModules::Base | |
BeginImGui(uint32_t *enabledModulesInt, Types type) const (defined in Mountain::ParticleSystemModules::Base) | Mountain::ParticleSystemModules::Base | protected |
EndImGui() const (defined in Mountain::ParticleSystemModules::Base) | Mountain::ParticleSystemModules::Base | protected |
RenderDebug(const ParticleSystem &system, Vector2 renderTargetSizeDiff) const (defined in Mountain::ParticleSystemModules::Base) | Mountain::ParticleSystemModules::Base | virtual |
RenderImGui(uint32_t *enabledModulesInt)=0 (defined in Mountain::ParticleSystemModules::Base) | Mountain::ParticleSystemModules::Base | pure virtual |
SetComputeShaderUniforms(const ComputeShader &computeShader, Types enabledModules) const =0 (defined in Mountain::ParticleSystemModules::Base) | Mountain::ParticleSystemModules::Base | pure virtual |
~Base()=default (defined in Mountain::ParticleSystemModules::Base) | Mountain::ParticleSystemModules::Base | virtual |