Mountain
1.0.0
Simple C++ 2D Game Framework
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Public Member Functions | |
virtual void | SetComputeShaderUniforms (const ComputeShader &computeShader, Types enabledModules) const =0 |
virtual void | RenderImGui (uint32_t *enabledModulesInt)=0 |
virtual void | RenderDebug (const ParticleSystem &system, Vector2 renderTargetSizeDiff) const |
Protected Member Functions | |
bool_t | BeginImGui (uint32_t *enabledModulesInt, Types type) const |
void | EndImGui () const |
Definition at line 33 of file particle_system_modules.hpp.