Mountain  1.0.0
Simple C++ 2D Game Framework
globals.hpp
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1 // ReSharper disable CppClangTidyReadabilityRedundantStringInit
2 #pragma once
3 
4 #include <string>
5 
6 #include "core.hpp"
7 
10 
11 namespace Mountain
12 {
17  PUBLIC_GLOBAL(bool_t, NoBinaryResources, false);
20  PUBLIC_GLOBAL(std::string, BuiltinShadersPath, "");
23  PUBLIC_GLOBAL(std::string, BuiltinAssetsPath, "");
25  PUBLIC_GLOBAL(bool_t, BreakOnGraphicsError, false);
26 }
PUBLIC_GLOBAL(bool_t, NoBinaryResources, false)
Whether to not use packaged binary resources.
Contains all declarations of the Mountain Framework.
Definition: audio.hpp:22