Mountain
1.0.0
Simple C++ 2D Game Framework
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This file contains global configuration variables that can be modified before any calls to the framework functions. More...
#include <string>
#include "core.hpp"
Go to the source code of this file.
Namespaces | |
Mountain | |
Contains all declarations of the Mountain Framework. | |
Functions | |
Mountain::PUBLIC_GLOBAL (bool_t, NoBinaryResources, false) | |
Whether to not use packaged binary resources. More... | |
Mountain::PUBLIC_GLOBAL (std::string, BuiltinShadersPath, "") | |
The path to the Mountain builtin shaders directory. More... | |
Mountain::PUBLIC_GLOBAL (std::string, BuiltinAssetsPath, "") | |
The path to the Mountain builtin assets directory. More... | |
Mountain::PUBLIC_GLOBAL (bool_t, BreakOnGraphicsError, false) | |
Whether to debug break when an OpenGL error is reported. | |
This file contains global configuration variables that can be modified before any calls to the framework functions.
Definition in file globals.hpp.