Mountain  1.0.0
Simple C++ 2D Game Framework
Mountain::Graphics::GpuVertexArray Struct Reference

Low-level interface for OpenGL vertex arrays. More...

#include <gpu_vertex_array.hpp>

Public Member Functions

void Create ()
 
void Delete ()
 
void Recreate ()
 Shorthand for. More...
 
void SetDebugName (std::string_view name) const
 
uint32_t GetId () const
 
 operator uint32_t () const
 

Detailed Description

Low-level interface for OpenGL vertex arrays.

Definition at line 10 of file gpu_vertex_array.hpp.

Member Function Documentation

◆ Recreate()

void Mountain::Graphics::GpuVertexArray::Recreate ( )

Shorthand for.

Delete(); Create();

The documentation for this struct was generated from the following file: