Mountain  1.0.0
Simple C++ 2D Game Framework
Mountain::LightSource Struct Reference
+ Collaboration diagram for Mountain::LightSource:

Public Attributes

Color color = Color::White()
 
float_t intensity = 0.f
 
float_t radius = 0.f
 
float_t angleMin = 0.f
 
float_t angleMax = Calc::TwoPi
 
Vector2 position
 

Detailed Description

Definition at line 9 of file light_source.hpp.


The documentation for this struct was generated from the following file: