Mountain
1.0.0
Simple C++ 2D Game Framework
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Public Attributes | |
float_t | time = 0.f |
The time at which the burst should occur. | |
uint32_t | count = 30 |
The number of particle to spawn in the burst. | |
uint32_t | cycles = 1 |
How many times the burst should repeat. | |
float_t | interval = 0.01f |
The time interval between each burst cycle. | |
float_t | probability = 1.f |
The probability for the burst to happen. | |
Definition at line 20 of file particle_system.hpp.