Mountain  1.0.0
Simple C++ 2D Game Framework
Mountain::ParticleSystemBurst Struct Reference

Public Attributes

float_t time = 0.f
 The time at which the burst should occur.
 
uint32_t count = 30
 The number of particle to spawn in the burst.
 
uint32_t cycles = 1
 How many times the burst should repeat.
 
float_t interval = 0.01f
 The time interval between each burst cycle.
 
float_t probability = 1.f
 The probability for the burst to happen.
 

Detailed Description

Definition at line 20 of file particle_system.hpp.


The documentation for this struct was generated from the following file: