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PSMoveService
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OpenGL Mathematics (glm.g-truc.net) More...
Go to the source code of this file.
Macros | |
| #define | GLM_CORE_func_common GLM_VERSION |
Functions | |
| template<typename genType > | |
| genType | glm::abs (genType const &x) |
| Returns x if x >= 0; otherwise, it returns -x. More... | |
| template<typename genType > | |
| genType | glm::sign (genType const &x) |
| Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. More... | |
| template<typename genType > | |
| genType | glm::floor (genType const &x) |
| Returns a value equal to the nearest integer that is less then or equal to x. More... | |
| template<typename genType > | |
| genType | glm::trunc (genType const &x) |
| Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. More... | |
| template<typename genType > | |
| genType | glm::round (genType const &x) |
| Returns a value equal to the nearest integer to x. More... | |
| template<typename genType > | |
| genType | glm::roundEven (genType const &x) |
| Returns a value equal to the nearest integer to x. More... | |
| template<typename genType > | |
| genType | glm::ceil (genType const &x) |
| Returns a value equal to the nearest integer that is greater than or equal to x. More... | |
| template<typename genType > | |
| genType | glm::fract (genType const &x) |
| Return x - floor(x). More... | |
| template<typename genType > | |
| genType | glm::mod (genType const &x, genType const &y) |
| Modulus. More... | |
| template<typename genType > | |
| genType | glm::mod (genType const &x, typename genType::value_type const &y) |
| Modulus. More... | |
| template<typename genType > | |
| genType | glm::modf (genType const &x, genType &i) |
| Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). More... | |
| template<typename genType > | |
| genType | glm::min (genType const &x, genType const &y) |
| Returns y if y < x; otherwise, it returns x. More... | |
| template<typename genType > | |
| genType | glm::min (genType const &x, typename genType::value_type const &y) |
| template<typename genType > | |
| genType | glm::max (genType const &x, genType const &y) |
| Returns y if x < y; otherwise, it returns x. More... | |
| template<typename genType > | |
| genType | glm::max (genType const &x, typename genType::value_type const &y) |
| template<typename genType > | |
| genType | glm::clamp (genType const &x, genType const &minVal, genType const &maxVal) |
| Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More... | |
| template<typename genType > | |
| genType | glm::clamp (genType const &x, typename genType::value_type const &minVal, typename genType::value_type const &maxVal) |
| template<typename genTypeT , typename genTypeU > | |
| genTypeT | glm::mix (genTypeT const &x, genTypeT const &y, genTypeU const &a) |
| template<typename genType > | |
| genType | glm::step (genType const &edge, genType const &x) |
| Returns 0.0 if x < edge, otherwise it returns 1.0. More... | |
| template<typename genType > | |
| genType | glm::step (typename genType::value_type const &edge, genType const &x) |
| template<typename genType > | |
| genType | glm::smoothstep (genType const &edge0, genType const &edge1, genType const &x) |
| Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. More... | |
| template<typename genType > | |
| genType | glm::smoothstep (typename genType::value_type const &edge0, typename genType::value_type const &edge1, genType const &x) |
| template<typename genType > | |
| genType::bool_type | glm::isnan (genType const &x) |
| Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More... | |
| template<typename genType > | |
| genType::bool_type | glm::isinf (genType const &x) |
| Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More... | |
| template<typename genType , typename genIType > | |
| genIType | glm::floatBitsToInt (genType const &value) |
| Returns a signed integer value representing the encoding of a floating-point value. More... | |
| template<typename genType , typename genUType > | |
| genUType | glm::floatBitsToUint (genType const &value) |
| Returns a unsigned integer value representing the encoding of a floating-point value. More... | |
| template<typename genType , typename genIType > | |
| genType | glm::intBitsToFloat (genIType const &value) |
| Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More... | |
| template<typename genType , typename genUType > | |
| genType | glm::uintBitsToFloat (genUType const &value) |
| Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More... | |
| template<typename genType > | |
| genType | glm::fma (genType const &a, genType const &b, genType const &c) |
| Computes and returns a * b + c. More... | |
| template<typename genType , typename genIType > | |
| genType | glm::frexp (genType const &x, genIType &exp) |
| Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) More... | |
| template<typename genType , typename genIType > | |
| genType | glm::ldexp (genType const &x, genIType const &exp) |
| Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) More... | |
OpenGL Mathematics (glm.g-truc.net)
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
1.8.12