Noise functions are stochastic functions that can be used to increase visual complexity.
More...
|
| template<typename genType > |
| genType::value_type | glm::noise1 (genType const &x) |
| | Returns a 1D noise value based on the input value x. More...
|
| |
| template<typename genType > |
| detail::tvec2< typename genType::value_type > | glm::noise2 (genType const &x) |
| | Returns a 2D noise value based on the input value x. More...
|
| |
| template<typename genType > |
| detail::tvec3< typename genType::value_type > | glm::noise3 (genType const &x) |
| | Returns a 3D noise value based on the input value x. More...
|
| |
| template<typename genType > |
| detail::tvec4< typename genType::value_type > | glm::noise4 (genType const &x) |
| | Returns a 4D noise value based on the input value x. More...
|
| |
Noise functions are stochastic functions that can be used to increase visual complexity.
Values returned by the following noise functions give the appearance of randomness, but are not truly random.
§ noise1()
template<typename genType >
| genType::value_type glm::noise1 |
( |
genType const & |
x | ) |
|
§ noise2()
template<typename genType >
| detail::tvec2<typename genType::value_type> glm::noise2 |
( |
genType const & |
x | ) |
|
§ noise3()
template<typename genType >
| detail::tvec3<typename genType::value_type> glm::noise3 |
( |
genType const & |
x | ) |
|
§ noise4()
template<typename genType >
| detail::tvec4<typename genType::value_type> glm::noise4 |
( |
genType const & |
x | ) |
|