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Typedefs

The standard types defined by the specification. More...

Typedefs

typedef mediump_vec2 glm::vec2
 2 components vector of floating-point numbers. More...
 
typedef mediump_vec3 glm::vec3
 3 components vector of floating-point numbers. More...
 
typedef mediump_vec4 glm::vec4
 4 components vector of floating-point numbers. More...
 
typedef mediump_mat2x2 glm::mat2x2
 2 columns of 2 components matrix of floating-point numbers. More...
 
typedef mediump_mat2x3 glm::mat2x3
 2 columns of 3 components matrix of floating-point numbers. More...
 
typedef mediump_mat2x4 glm::mat2x4
 2 columns of 4 components matrix of floating-point numbers. More...
 
typedef mediump_mat3x2 glm::mat3x2
 3 columns of 2 components matrix of floating-point numbers. More...
 
typedef mediump_mat3x3 glm::mat3x3
 3 columns of 3 components matrix of floating-point numbers. More...
 
typedef mediump_mat3x4 glm::mat3x4
 3 columns of 4 components matrix of floating-point numbers. More...
 
typedef mediump_mat4x2 glm::mat4x2
 4 columns of 2 components matrix of floating-point numbers. More...
 
typedef mediump_mat4x3 glm::mat4x3
 4 columns of 3 components matrix of floating-point numbers. More...
 
typedef mediump_mat4x4 glm::mat4x4
 4 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat2x2 glm::mat2
 2 columns of 2 components matrix of floating-point numbers. More...
 
typedef mat3x3 glm::mat3
 3 columns of 3 components matrix of floating-point numbers. More...
 
typedef mat4x4 glm::mat4
 4 columns of 4 components matrix of floating-point numbers. More...
 
typedef mediump_ivec2 glm::ivec2
 2 components vector of signed integer numbers. More...
 
typedef mediump_ivec3 glm::ivec3
 3 components vector of signed integer numbers. More...
 
typedef mediump_ivec4 glm::ivec4
 4 components vector of signed integer numbers. More...
 
typedef mediump_uvec2 glm::uvec2
 2 components vector of unsigned integer numbers. More...
 
typedef mediump_uvec3 glm::uvec3
 3 components vector of unsigned integer numbers. More...
 
typedef mediump_uvec4 glm::uvec4
 4 components vector of unsigned integer numbers. More...
 
typedef detail::tvec2< bool > glm::bvec2
 2 components vector of boolean. More...
 
typedef detail::tvec3< bool > glm::bvec3
 3 components vector of boolean. More...
 
typedef detail::tvec4< bool > glm::bvec4
 4 components vector of boolean. More...
 
typedef detail::tvec2< double > glm::dvec2
 Vector of 2 double-precision floating-point numbers. More...
 
typedef detail::tvec3< double > glm::dvec3
 Vector of 3 double-precision floating-point numbers. More...
 
typedef detail::tvec4< double > glm::dvec4
 Vector of 4 double-precision floating-point numbers. More...
 
typedef detail::tmat2x2< double > glm::dmat2
 2 * 2 matrix of double-precision floating-point numbers. More...
 
typedef detail::tmat3x3< double > glm::dmat3
 3 * 3 matrix of double-precision floating-point numbers. More...
 
typedef detail::tmat4x4< double > glm::dmat4
 4 * 4 matrix of double-precision floating-point numbers. More...
 
typedef detail::tmat2x2< double > glm::dmat2x2
 2 * 2 matrix of double-precision floating-point numbers. More...
 
typedef detail::tmat2x3< double > glm::dmat2x3
 2 * 3 matrix of double-precision floating-point numbers. More...
 
typedef detail::tmat2x4< double > glm::dmat2x4
 2 * 4 matrix of double-precision floating-point numbers. More...
 
typedef detail::tmat3x2< double > glm::dmat3x2
 3 * 2 matrix of double-precision floating-point numbers. More...
 
typedef detail::tmat3x3< double > glm::dmat3x3
 3 * 3 matrix of double-precision floating-point numbers. More...
 
typedef detail::tmat3x4< double > glm::dmat3x4
 3 * 4 matrix of double-precision floating-point numbers. More...
 
typedef detail::tmat4x2< double > glm::dmat4x2
 4 * 2 matrix of double-precision floating-point numbers. More...
 
typedef detail::tmat4x3< double > glm::dmat4x3
 4 * 3 matrix of double-precision floating-point numbers. More...
 
typedef detail::tmat4x4< double > glm::dmat4x4
 4 * 4 matrix of double-precision floating-point numbers. More...
 

Detailed Description

The standard types defined by the specification.

These types are all typedefs of more generalized, template types. To see the definiton of these template types, go to Template types.

Typedef Documentation

§ bvec2

typedef detail::tvec2<bool> glm::bvec2

2 components vector of boolean.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

§ bvec3

typedef detail::tvec3<bool> glm::bvec3

3 components vector of boolean.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

§ bvec4

typedef detail::tvec4<bool> glm::bvec4

4 components vector of boolean.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

§ dmat2

typedef detail::tmat2x2<double> glm::dmat2

2 * 2 matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ dmat2x2

typedef detail::tmat2x2<double> glm::dmat2x2

2 * 2 matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ dmat2x3

typedef detail::tmat2x3<double> glm::dmat2x3

2 * 3 matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ dmat2x4

typedef detail::tmat2x4<double> glm::dmat2x4

2 * 4 matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ dmat3

typedef detail::tmat3x3<double> glm::dmat3

3 * 3 matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ dmat3x2

typedef detail::tmat3x2<double> glm::dmat3x2

3 * 2 matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ dmat3x3

typedef detail::tmat3x3<double> glm::dmat3x3

3 * 3 matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ dmat3x4

typedef detail::tmat3x4<double> glm::dmat3x4

3 * 4 matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ dmat4

typedef detail::tmat4x4<double> glm::dmat4

4 * 4 matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ dmat4x2

typedef detail::tmat4x2<double> glm::dmat4x2

4 * 2 matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ dmat4x3

typedef detail::tmat4x3<double> glm::dmat4x3

4 * 3 matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ dmat4x4

typedef detail::tmat4x4<double> glm::dmat4x4

4 * 4 matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ dvec2

typedef detail::tvec2<double> glm::dvec2

Vector of 2 double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

§ dvec3

typedef detail::tvec3<double> glm::dvec3

Vector of 3 double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

§ dvec4

typedef detail::tvec4<double> glm::dvec4

Vector of 4 double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

§ ivec2

2 components vector of signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

§ ivec3

3 components vector of signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

§ ivec4

4 components vector of signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

§ mat2

typedef mat2x2 glm::mat2

2 columns of 2 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ mat2x2

2 columns of 2 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ mat2x3

2 columns of 3 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ mat2x4

2 columns of 4 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ mat3

typedef mat3x3 glm::mat3

3 columns of 3 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ mat3x2

3 columns of 2 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ mat3x3

3 columns of 3 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ mat3x4

3 columns of 4 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ mat4

typedef mat4x4 glm::mat4

4 columns of 4 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ mat4x2

4 columns of 2 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ mat4x3

4 columns of 3 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ mat4x4

4 columns of 4 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

§ uvec2

2 components vector of unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

§ uvec3

3 components vector of unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

§ uvec4

4 components vector of unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

§ vec2

2 components vector of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

§ vec3

3 components vector of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

§ vec4

4 components vector of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors