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PSMoveService
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OpenGL Mathematics (glm.g-truc.net) More...
#include "type_half.hpp"#include "type_float.hpp"#include "type_int.hpp"#include "type_gentype.hpp"#include "type_vec1.hpp"#include "type_vec2.hpp"#include "type_vec3.hpp"#include "type_vec4.hpp"#include "type_mat2x2.hpp"#include "type_mat2x3.hpp"#include "type_mat2x4.hpp"#include "type_mat3x2.hpp"#include "type_mat3x3.hpp"#include "type_mat3x4.hpp"#include "type_mat4x2.hpp"#include "type_mat4x3.hpp"#include "type_mat4x4.hpp"Go to the source code of this file.
Typedefs | |
| typedef mediump_vec2 | glm::vec2 |
| 2 components vector of floating-point numbers. More... | |
| typedef mediump_vec3 | glm::vec3 |
| 3 components vector of floating-point numbers. More... | |
| typedef mediump_vec4 | glm::vec4 |
| 4 components vector of floating-point numbers. More... | |
| typedef mediump_mat2x2 | glm::mat2x2 |
| 2 columns of 2 components matrix of floating-point numbers. More... | |
| typedef mediump_mat2x3 | glm::mat2x3 |
| 2 columns of 3 components matrix of floating-point numbers. More... | |
| typedef mediump_mat2x4 | glm::mat2x4 |
| 2 columns of 4 components matrix of floating-point numbers. More... | |
| typedef mediump_mat3x2 | glm::mat3x2 |
| 3 columns of 2 components matrix of floating-point numbers. More... | |
| typedef mediump_mat3x3 | glm::mat3x3 |
| 3 columns of 3 components matrix of floating-point numbers. More... | |
| typedef mediump_mat3x4 | glm::mat3x4 |
| 3 columns of 4 components matrix of floating-point numbers. More... | |
| typedef mediump_mat4x2 | glm::mat4x2 |
| 4 columns of 2 components matrix of floating-point numbers. More... | |
| typedef mediump_mat4x3 | glm::mat4x3 |
| 4 columns of 3 components matrix of floating-point numbers. More... | |
| typedef mediump_mat4x4 | glm::mat4x4 |
| 4 columns of 4 components matrix of floating-point numbers. More... | |
| typedef mat2x2 | glm::mat2 |
| 2 columns of 2 components matrix of floating-point numbers. More... | |
| typedef mat3x3 | glm::mat3 |
| 3 columns of 3 components matrix of floating-point numbers. More... | |
| typedef mat4x4 | glm::mat4 |
| 4 columns of 4 components matrix of floating-point numbers. More... | |
| typedef mediump_ivec2 | glm::ivec2 |
| 2 components vector of signed integer numbers. More... | |
| typedef mediump_ivec3 | glm::ivec3 |
| 3 components vector of signed integer numbers. More... | |
| typedef mediump_ivec4 | glm::ivec4 |
| 4 components vector of signed integer numbers. More... | |
| typedef mediump_uvec2 | glm::uvec2 |
| 2 components vector of unsigned integer numbers. More... | |
| typedef mediump_uvec3 | glm::uvec3 |
| 3 components vector of unsigned integer numbers. More... | |
| typedef mediump_uvec4 | glm::uvec4 |
| 4 components vector of unsigned integer numbers. More... | |
| typedef detail::tvec2< bool > | glm::bvec2 |
| 2 components vector of boolean. More... | |
| typedef detail::tvec3< bool > | glm::bvec3 |
| 3 components vector of boolean. More... | |
| typedef detail::tvec4< bool > | glm::bvec4 |
| 4 components vector of boolean. More... | |
| typedef detail::tvec2< double > | glm::dvec2 |
| Vector of 2 double-precision floating-point numbers. More... | |
| typedef detail::tvec3< double > | glm::dvec3 |
| Vector of 3 double-precision floating-point numbers. More... | |
| typedef detail::tvec4< double > | glm::dvec4 |
| Vector of 4 double-precision floating-point numbers. More... | |
| typedef detail::tmat2x2< double > | glm::dmat2 |
| 2 * 2 matrix of double-precision floating-point numbers. More... | |
| typedef detail::tmat3x3< double > | glm::dmat3 |
| 3 * 3 matrix of double-precision floating-point numbers. More... | |
| typedef detail::tmat4x4< double > | glm::dmat4 |
| 4 * 4 matrix of double-precision floating-point numbers. More... | |
| typedef detail::tmat2x2< double > | glm::dmat2x2 |
| 2 * 2 matrix of double-precision floating-point numbers. More... | |
| typedef detail::tmat2x3< double > | glm::dmat2x3 |
| 2 * 3 matrix of double-precision floating-point numbers. More... | |
| typedef detail::tmat2x4< double > | glm::dmat2x4 |
| 2 * 4 matrix of double-precision floating-point numbers. More... | |
| typedef detail::tmat3x2< double > | glm::dmat3x2 |
| 3 * 2 matrix of double-precision floating-point numbers. More... | |
| typedef detail::tmat3x3< double > | glm::dmat3x3 |
| 3 * 3 matrix of double-precision floating-point numbers. More... | |
| typedef detail::tmat3x4< double > | glm::dmat3x4 |
| 3 * 4 matrix of double-precision floating-point numbers. More... | |
| typedef detail::tmat4x2< double > | glm::dmat4x2 |
| 4 * 2 matrix of double-precision floating-point numbers. More... | |
| typedef detail::tmat4x3< double > | glm::dmat4x3 |
| 4 * 3 matrix of double-precision floating-point numbers. More... | |
| typedef detail::tmat4x4< double > | glm::dmat4x4 |
| 4 * 4 matrix of double-precision floating-point numbers. More... | |
OpenGL Mathematics (glm.g-truc.net)
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1.8.12