41 void UpdateBillBoardInfo(
SceneState* pSceneState);
float rotationXY
The Y component (scaled along the X axis) of the entity's pitch rotation.
Definition: BillBoardViewInfo.h:35
It's used as parameter to Draw method of each scene object.
Definition: SceneState.h:284
different physics engine has different winding order.
Definition: EventBinding.h:32
Standard 3-dimensional vector.
Definition: ParaVector3.h:16
float rotationZ
The Z component of the entity's yaw rotation.
Definition: BillBoardViewInfo.h:25
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: ParaMatrix4.h:23
float rotationXZ
The combined X and Z components of the entity's pitch rotation.
Definition: BillBoardViewInfo.h:22
current billboard info is here.
Definition: BillBoardViewInfo.h:8
float rotationYZ
The Y component (scaled along the Z axis) of the entity's pitch rotation.
Definition: BillBoardViewInfo.h:30
Matrix4 matBillboardMatrixSphere
a rotation matrix to orient the billboard towards the camera.
Definition: BillBoardViewInfo.h:16
Matrix4 matBillboardMatrix
a rotation matrix to orient the billboard towards the camera ignoring Y.
Definition: BillBoardViewInfo.h:14
float rotationX
The X component of the entity's yaw rotation.
Definition: BillBoardViewInfo.h:19
float m_billboardYAngles
the rotation angle around the Y axis
Definition: BillBoardViewInfo.h:12