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My Project
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current billboard info is here. More...
#include <BillBoardViewInfo.h>
Public Member Functions | |
| void | UpdateBillBoardInfo (SceneState *pSceneState) |
| Vector3 | TransformVertex (const Vector3 &v) |
| Vector3 | TransformVertexWithoutY (const Vector3 &v) |
Public Attributes | |
| float | m_billboardYAngles |
| the rotation angle around the Y axis | |
| Matrix4 | matBillboardMatrix |
| a rotation matrix to orient the billboard towards the camera ignoring Y. | |
| Matrix4 | matBillboardMatrixSphere |
| a rotation matrix to orient the billboard towards the camera. | |
| float | rotationX |
| The X component of the entity's yaw rotation. | |
| float | rotationXZ |
| The combined X and Z components of the entity's pitch rotation. | |
| float | rotationZ |
| The Z component of the entity's yaw rotation. | |
| float | rotationYZ |
| The Y component (scaled along the Z axis) of the entity's pitch rotation. | |
| float | rotationXY |
| The Y component (scaled along the X axis) of the entity's pitch rotation. | |
| Vector3 | vLookAhead |
| Vector3 | vLookUp |
| Vector3 | vLookRight |
current billboard info is here.
1.8.12