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ParaEngine::BillBoardViewInfo Struct Reference

current billboard info is here. More...

#include <BillBoardViewInfo.h>

Public Member Functions

void UpdateBillBoardInfo (SceneState *pSceneState)
 
Vector3 TransformVertex (const Vector3 &v)
 
Vector3 TransformVertexWithoutY (const Vector3 &v)
 

Public Attributes

float m_billboardYAngles
 the rotation angle around the Y axis
 
Matrix4 matBillboardMatrix
 a rotation matrix to orient the billboard towards the camera ignoring Y.
 
Matrix4 matBillboardMatrixSphere
 a rotation matrix to orient the billboard towards the camera.
 
float rotationX
 The X component of the entity's yaw rotation.
 
float rotationXZ
 The combined X and Z components of the entity's pitch rotation.
 
float rotationZ
 The Z component of the entity's yaw rotation.
 
float rotationYZ
 The Y component (scaled along the Z axis) of the entity's pitch rotation.
 
float rotationXY
 The Y component (scaled along the X axis) of the entity's pitch rotation.
 
Vector3 vLookAhead
 
Vector3 vLookUp
 
Vector3 vLookRight
 

Detailed Description

current billboard info is here.


The documentation for this struct was generated from the following files: