My Project
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current billboard info is here. More...
#include <BillBoardViewInfo.h>
Public Member Functions | |
void | UpdateBillBoardInfo (SceneState *pSceneState) |
Vector3 | TransformVertex (const Vector3 &v) |
Vector3 | TransformVertexWithoutY (const Vector3 &v) |
Public Attributes | |
float | m_billboardYAngles |
the rotation angle around the Y axis | |
Matrix4 | matBillboardMatrix |
a rotation matrix to orient the billboard towards the camera ignoring Y. | |
Matrix4 | matBillboardMatrixSphere |
a rotation matrix to orient the billboard towards the camera. | |
float | rotationX |
The X component of the entity's yaw rotation. | |
float | rotationXZ |
The combined X and Z components of the entity's pitch rotation. | |
float | rotationZ |
The Z component of the entity's yaw rotation. | |
float | rotationYZ |
The Y component (scaled along the Z axis) of the entity's pitch rotation. | |
float | rotationXY |
The Y component (scaled along the X axis) of the entity's pitch rotation. | |
Vector3 | vLookAhead |
Vector3 | vLookUp |
Vector3 | vLookRight |
current billboard info is here.