Which DXT Compression to Use? Obviously, there are some trade-offs between the different formats whic...
Definition: TextureEntity.h:29
virtual int RenderParticle(SPRITEVERTEX **pVertexBuffer, SceneState *pSceneState)
generate particle sprite vertex into the vertex buffer based on current camera setting (bill boarding...
Definition: BlockPieceParticle.cpp:33
particle element
Definition: BlockPieceParticle.h:10
base class for a rectangle particle.
Definition: ParticleElement.h:21
a single particle object
Definition: BlockPieceParticle.h:31
for pre-calculated UV
Definition: ParticleElement.h:12