28 void SetStartBone(
Bone* allBones,
int nStart,
const int* m_boneLookup = NULL);
different physics engine has different winding order.
Definition: EventBinding.h:32
void SetStartBone(Bone *allBones, int nStart, const int *m_boneLookup=NULL)
set the start bone index.
Definition: BoneChain.cpp:42
a single animated bone, it contains both the bone instance data and all animation data of the bone...
Definition: ParaXBone.h:15
a chain of bones which will be rotated with some constraint.
Definition: BoneChain.h:12
Definition: BoneChain.h:14
Standard 3-dimensional vector.
Definition: ParaVector3.h:16
void RotateBoneChain(const Vector3 &vAxis, Bone *allBones, int nMaxBoneNum, float fAngle, const AnimIndex &CurrentAnim, const AnimIndex &BlendingAnim, float blendingFactor, IAttributeFields *pAnimInstance=NULL)
rotate a chain of bones around the Y axis by a given radius.
Definition: BoneChain.cpp:16
it presents a given in bone animation providers or parax local model bone animation pools ...
Definition: AnimInstanceBase.h:13
A common interface for all classes implementing IAttributeFields By implementing this class's virtual...
Definition: IAttributeFields.h:59