3 #include "BlockModelProvider.h" different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: BlockChunk.h:14
Definition: BlockModel.h:172
virtual BlockModel & GetBlockModel(int nIndex=0)
get the default block model.
Definition: CarpetModelProvider.cpp:149
base class for an instance of block world
Definition: BlockWorld.h:35
just return model linearly.
Definition: BlockModelProvider.h:48
block template base class.
Definition: BlockTemplate.h:15
a thin layer wrapping blocks
Definition: CarpetModelProvider.h:9