My Project
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just return model linearly. More...
#include <BlockModelProvider.h>
Public Member Functions | |
CLinearModelProvider (BlockTemplate *pBlockTemplate, int nCount=0) | |
virtual BlockModel & | GetBlockModelByData (uint32 nData) |
virtual int | GetModelIndex (CBlockWorld *pBlockManager, uint16_t block_id, uint16_t bx, uint16_t by, uint16_t bz, uint16_t nBlockData=0, Block **neighborBlocks=NULL) |
get block model index | |
int | GetModelCount () const |
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IBlockModelProvider (BlockTemplate *pBlockTemplate) | |
virtual BlockModel & | GetBlockModel (int nIndex=0) |
get the default block model. More... | |
virtual BlockModel & | GetBlockModel (CBlockWorld *pBlockManager, uint16_t block_id, uint16_t bx, uint16_t by, uint16_t bz, uint16_t nBlockData=0, Block **neighborBlocks=NULL) |
Protected Attributes | |
int | m_nModelCount |
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BlockTemplate * | m_pBlockTemplate |
just return model linearly.