2 #include "ic/ParaDatabase.h" 4 #include ".\StringTable.h" 15 __int64 SecondaryPetIndex;
16 __int64 ThirdPetIndex;
25 float CharacterModelScale;
26 float CharacterRadius;
27 float CharacterFacing;
69 ParaEngine::asset_ptr<ParaInfoCenter::DBEntity> m_pDataBase;
97 bool DeleteCharacterRecordByID(
int ID);
float PerceptiveRadius
AI Related Attribute.
Definition: CharacterDBProvider.h:34
string CharacterModeFilePath
Appearance Related Attribute.
Definition: CharacterDBProvider.h:24
different physics engine has different winding order.
Definition: EventBinding.h:32
int Orange
TODO: Change according to game design.
Definition: CharacterDBProvider.h:43
Definition: CharacterDBProvider.h:8
__int64 ID
Common Attribute.
Definition: CharacterDBProvider.h:11
__int64 CharacterTitleIndex
Kids Game Related Attribute.
Definition: CharacterDBProvider.h:40
string AssetName
Engine Asset Management Attribute.
Definition: CharacterDBProvider.h:19
Definition: StringTable.h:7
a single database file.
Definition: ICDBManager.h:39
Definition: CharacterDBProvider.h:58
string Reserved1
Reserved Attribute.
Definition: CharacterDBProvider.h:48