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My Project
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Public Attributes | |
| __int64 | ID |
| Common Attribute. | |
| stStringTableDbRecord | CharacterName |
| int | NumberOfPets |
| __int64 | MainPetIndex |
| __int64 | SecondaryPetIndex |
| __int64 | ThirdPetIndex |
| string | AssetName |
| Engine Asset Management Attribute. | |
| bool | IsGlobal |
| bool | IsSnapToTerrain |
| string | CharacterModeFilePath |
| Appearance Related Attribute. | |
| float | CharacterModelScale |
| float | CharacterRadius |
| float | CharacterFacing |
| float | posX |
| float | posY |
| float | posZ |
| float | PerceptiveRadius |
| AI Related Attribute. More... | |
| float | SentientRadius |
| string | OnLoadScript |
| __int64 | CharacterTitleIndex |
| Kids Game Related Attribute. More... | |
| int | ExperiencePt |
| int | Orange |
| TODO: Change according to game design. | |
| int | Apple |
| int | Peach |
| string | Reserved1 |
| Reserved Attribute. | |
| string | Reserved2 |
| string | Reserved3 |
| string | Reserved4 |
| string | Reserved5 |
| __int64 ParaEngine::stCharacterDbRecord::CharacterTitleIndex |
Kids Game Related Attribute.
ATTENTION: different characters may have the same title
| float ParaEngine::stCharacterDbRecord::PerceptiveRadius |
AI Related Attribute.
CharacterAIEntryIndex INTEGER, /** Reserved for character AI
1.8.12