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Public Attributes | |
__int64 | ID |
Common Attribute. | |
stStringTableDbRecord | CharacterName |
int | NumberOfPets |
__int64 | MainPetIndex |
__int64 | SecondaryPetIndex |
__int64 | ThirdPetIndex |
string | AssetName |
Engine Asset Management Attribute. | |
bool | IsGlobal |
bool | IsSnapToTerrain |
string | CharacterModeFilePath |
Appearance Related Attribute. | |
float | CharacterModelScale |
float | CharacterRadius |
float | CharacterFacing |
float | posX |
float | posY |
float | posZ |
float | PerceptiveRadius |
AI Related Attribute. More... | |
float | SentientRadius |
string | OnLoadScript |
__int64 | CharacterTitleIndex |
Kids Game Related Attribute. More... | |
int | ExperiencePt |
int | Orange |
TODO: Change according to game design. | |
int | Apple |
int | Peach |
string | Reserved1 |
Reserved Attribute. | |
string | Reserved2 |
string | Reserved3 |
string | Reserved4 |
string | Reserved5 |
__int64 ParaEngine::stCharacterDbRecord::CharacterTitleIndex |
Kids Game Related Attribute.
ATTENTION: different characters may have the same title
float ParaEngine::stCharacterDbRecord::PerceptiveRadius |
AI Related Attribute.
CharacterAIEntryIndex INTEGER, /** Reserved for character AI