2 #include "ic/ParaDatabase.h" 3 #include ".\StringTable.h" 20 float ChestModelScale;
30 int NumberOfPassPuzzles;
56 ParaEngine::asset_ptr<ParaInfoCenter::DBEntity> m_pDataBase;
84 bool DeleteChestRecordByID(
int ID);
Definition: ChestDBProvider.h:46
Definition: ChestDBProvider.h:7
int NumberOfAllPuzzles
difficulty rate where puzzles are randomly picked
Definition: ChestDBProvider.h:29
different physics engine has different winding order.
Definition: EventBinding.h:32
string AssetName
Engine Asset Management Attribute.
Definition: ChestDBProvider.h:15
string Reserved1
Reserved Attribute.
Definition: ChestDBProvider.h:36
__int64 ID
Common Attribute.
Definition: ChestDBProvider.h:10
int DifficultyRate
Difficulty Attribute.
Definition: ChestDBProvider.h:28
string Reward
Reward Attribute.
Definition: ChestDBProvider.h:33
string ChestModeFilePath
Appearance Related Attribute.
Definition: ChestDBProvider.h:19
Definition: StringTable.h:7
a single database file.
Definition: ICDBManager.h:39
stStringTableDbRecord ChestName
ATTENTION: different chest may have the same name.
Definition: ChestDBProvider.h:12