|
__int64 | ID |
| Common Attribute.
|
|
stStringTableDbRecord | ChestName |
| ATTENTION: different chest may have the same name.
|
|
string | AssetName |
| Engine Asset Management Attribute.
|
|
bool | IsSnapToTerrain |
|
string | ChestModeFilePath |
| Appearance Related Attribute.
|
|
float | ChestModelScale |
|
float | ChestRadius |
|
float | ChestFacing |
|
float | posX |
|
float | posY |
|
float | posZ |
|
int | DifficultyRate |
| Difficulty Attribute.
|
|
int | NumberOfAllPuzzles |
| difficulty rate where puzzles are randomly picked
|
|
int | NumberOfPassPuzzles |
|
string | Reward |
| Reward Attribute.
|
|
string | Reserved1 |
| Reserved Attribute.
|
|
string | Reserved2 |
|
string | Reserved3 |
|
string | Reserved4 |
|
string | Reserved5 |
|
The documentation for this struct was generated from the following file: