different physics engine has different winding order.
Definition: EventBinding.h:32
loading collada model to internal format.
Definition: ColladaModelLoader.h:9
int LoadMultipleInstances(const char *filename)
load the collada scene instances to the current scene.
Definition: ColladaModelLoader.cpp:69
Definition: ParaXEntity.h:9
ParaXEntity * LoadSingleEntity(const char *filename)
load the collada file as a single ParaXEntity.
Definition: ColladaModelLoader.cpp:64