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loading collada model to internal format. More...
#include <ColladaModelLoader.h>
Public Member Functions | |
ParaXEntity * | LoadSingleEntity (const char *filename) |
load the collada file as a single ParaXEntity. More... | |
int | LoadMultipleInstances (const char *filename) |
load the collada scene instances to the current scene. More... | |
loading collada model to internal format.
Collada model will be converted to MeshEntity or ParaXEntity. The latter are the original format used by ParaEngine
int ParaEngine::ColladaModelLoader::LoadMultipleInstances | ( | const char * | filename | ) |
load the collada scene instances to the current scene.
each mesh instance in the file is treated as a single object, and the mesh library is exported to parax file as filename::meshname.x and all textures are converted to dds.
ParaXEntity * ParaEngine::ColladaModelLoader::LoadSingleEntity | ( | const char * | filename | ) |
load the collada file as a single ParaXEntity.
the scene is exported to x file as filename.x and all textures are converted to dds.