2 #include "AnimInstanceBase.h" 20 virtual void LoadAnimation(
int nAnimID,
float * fSpeed,
bool bAppend =
false);
24 virtual void GetSpeedOf(
const char * sName,
float * fSpeed);
abstract class for all animation instance implementation.
Definition: AnimInstanceBase.h:66
different physics engine has different winding order.
Definition: EventBinding.h:32
virtual bool HasAnimId(int nAnimID)
check to see if the underlying model has a given animation id.
Definition: DummyAnimInstance.cpp:45
this is only used when the anim x file does not exist.
Definition: DummyAnimInstance.h:10
virtual void GetSpeedOf(const char *sName, float *fSpeed)
normally this will read the move speed of the specified animation and calculate the correct(scaled) s...
Definition: DummyAnimInstance.cpp:50