My Project
Client
trunk
ParaEngineClient
3dengine
EffectHelper.h
1
#pragma once
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namespace
ParaEngine
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{
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class
EffectManager;
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class
EffectTextureStateStack
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{
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public
:
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EffectTextureStateStack
(
EffectManager
* pEffectManager,
bool
bPointTexture);;
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~
EffectTextureStateStack
();;
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public
:
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DWORD m_nLastMinFilter;
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DWORD m_nLastMagFilter;
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DWORD m_dwFilter;
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EffectManager
* m_pEffectManager;
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};
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}
ParaEngine::EffectTextureStateStack
push/pop texture states
Definition:
EffectHelper.h:8
ParaEngine
different physics engine has different winding order.
Definition:
EventBinding.h:32
ParaEngine::EffectManager
manager all effects file used by the game engine.
Definition:
EffectManager.h:16
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