My Project
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push/pop texture states More...
#include <EffectHelper.h>
Public Member Functions | |
EffectTextureStateStack (EffectManager *pEffectManager, bool bPointTexture) | |
Public Attributes | |
DWORD | m_nLastMinFilter |
DWORD | m_nLastMagFilter |
DWORD | m_dwFilter |
EffectManager * | m_pEffectManager |
push/pop texture states