11 AnimInfo() :id(0), startTick(0), endTick(0), loopType(0), fSpeed(0.f) {};
19 bool operator<(
const AnimInfo &rhs)
const {
return startTick < rhs.startTick || endTick < rhs.endTick; }
38 bool LoadFromFile(
const string& filename);
43 bool LoadFromBuffer(
const char* pData,
int nSize);
52 vector<AnimInfo> m_Anims;
different physics engine has different winding order.
Definition: EventBinding.h:32
Standard 3-dimensional vector.
Definition: ParaVector3.h:16
for reading anim xml file, which is meta file when export FBX model.
Definition: FBXModelInfo.h:28
int GetAnimCount()
get the number of anims
Definition: FBXModelInfo.h:46