20 void SetFogStart(
float fFogStart);
22 void SetFogEnd(
float fFogEnd);
24 void SetFogDensity(
float fFogDensity);
25 float GetFogDensity();
26 void EnableFog(
bool bEnableFog);
different physics engine has different winding order.
Definition: EventBinding.h:32
TODO: fog parameters.
Definition: Fog.h:8
DWORD m_dwFogColor
original fog color, it will be multiplied by m_fFogDensity to attain the real fog color...
Definition: Fog.h:14
A linear, 32-bit/component floating point RGBA color.
Definition: ParaColor.h:12