My Project
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TODO: fog parameters. More...
#include <Fog.h>
Public Member Functions | |
void | SetFogColor (const LinearColor &fogColor) |
LinearColor | GetFogColor () |
void | SetFogStart (float fFogStart) |
float | GetFogStart () |
void | SetFogEnd (float fFogEnd) |
float | GetFogEnd () |
void | SetFogDensity (float fFogDensity) |
float | GetFogDensity () |
void | EnableFog (bool bEnableFog) |
bool | IsFogEnabled () |
Public Attributes | |
bool | m_bRenderFog |
DWORD | m_dwFogColor |
original fog color, it will be multiplied by m_fFogDensity to attain the real fog color. | |
FLOAT | m_fFogStart |
FLOAT | m_fFogEnd |
FLOAT | m_fFogDensity |
TODO: fog parameters.