47 static NPL::INPLStimulationPipe* GetNetworkLayer();
60 static const string&
GetString(
int nStringID=0);
105 #ifdef PLATFORM_WINDOWS 109 static DirectXEngine& GetDirectXEngine();
static IParaEngineApp * GetApp()
get the application interface.
Definition: Globals.cpp:74
a global pool for user registered custom events.
Definition: EventsCenter.h:28
static void SetLoading(bool bIsLoading)
set whether the scene is loading.
Definition: Globals.cpp:164
It's used as parameter to Draw method of each scene object.
Definition: SceneState.h:284
Providing information about the current game world.
Definition: WorldInfo.h:12
static NPL::CNPLRuntime * GetNPLRuntime()
get the current NPL runtime environment.
Definition: Globals.cpp:120
managing local lights.
Definition: LightManager.h:12
this is the main file interface exposed by ParaEngine.
Definition: FileManager.h:32
static bool WillGenReport(const char *itemName=NULL)
return whether frame based report will be generated for a specified item, itemName: name of the repo...
Definition: Globals.cpp:143
different physics engine has different winding order.
Definition: EventBinding.h:32
static HWND GetAppHWND()
Definition: Globals.cpp:284
Class: CAudioEngine.
Definition: AudioEngine.h:49
a central place for managing all attributes of all classes in ParaEngine.
Definition: AttributesManager.h:9
manage plug-ins
Definition: PluginManager.h:117
this is the interface class for managing global terrain used in ParaEngine.
Definition: GlobalTerrain.h:36
a very thin wrapper to DirectX device with a portable version of openGL implementation.
Definition: RenderDeviceDirectX.h:10
static bool IsLoading()
check whether the scene is loading.
Definition: Globals.cpp:159
a class consists of static functions to access global objects in ParaEngine, such as Current Root Sce...
Definition: Globals.h:31
static double GetGameTime()
get the game time in seconds
Definition: Globals.cpp:99
the class for all frame rate controller.
Definition: FrameRateController.h:10
CNPLRuntime is a wrapper of the NPL application programming interface (NPL API).
Definition: NPLRuntime.h:64
static const Matrix4 * GetIdentityMatrix()
get an identity matrix.
Definition: Globals.cpp:154
AI and AI scripts handlers.
Definition: AISimulator.h:28
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: ParaMatrix4.h:23
The CICConfigManager manages the global configurations of the program.
Definition: ICConfigManager.h:62
static const string & GetString(int nStringID=0)
get static string used in the game engine.
Definition: Globals.cpp:168
static SceneState * GetSceneState()
get the scene state information.
Definition: Globals.cpp:221
GLOBAL_STRING_ID
a table of global strings.
Definition: Globals.h:10
The top level scene management class.
Definition: SceneObject.h:58
FRCType
frame rate controller type
Definition: Globals.h:17
a singleton class for managing all data providers used in the game engine.
Definition: DataProviderManager.h:20
The global physics scene (NxScene) and physics SDK is encapsulated in a member object of scene manage...
Definition: PhysicsWorld.h:18
manager all effects file used by the game engine.
Definition: EffectManager.h:16
static CFrameRateController * GetFrameRateController(FRCType nType)
get a given frame rate controller used by the game engine.
Definition: Globals.cpp:125
this is a default report class.
Definition: Report.h:15
static TransformStack & GetWorldMatrixStack()
world matrix stack.
Definition: Globals.cpp:79
the asset manager class in ParaEngine.
Definition: ParaWorldAsset.h:44
a table of virtual functions which are used by plug-ins to access the game engine ...
Definition: IParaEngineApp.h:98
A pool of currently selected objects.
Definition: SelectionManager.h:102
manager multiple viewport
Definition: ViewportManager.h:18
FFT based ocean rendering class.
Definition: OceanManager.h:56
environment simulator.
Definition: IEnvironmentSim.h:103
When rendering scene, root scene and the root GUI are rendered in sequence.
Definition: GUIRoot.h:48
global settings for ParaEngine.
Definition: ParaEngineSettings.h:36